using UnityEngine;
using System.Collections;

public class Background : MonoBehaviour {

    int id = 0;


    void Start()
    {
        this.gameObject.AddComponent("MeshRenderer");
        this.gameObject.AddComponent("MeshFilter");


        Mesh mesh = Quad.Create(100.0f, 10.0f);

        this.gameObject.GetComponent<MeshFilter>().mesh = mesh;
        this.gameObject.GetComponent<MeshRenderer>().material = AtlasManager.globalMaterial;

        this.gameObject.GetComponent<MeshFilter>().mesh.uv = new Vector2[]
		{
			new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMax),
			new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMax),
			new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMin),
			new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMin)
		};
    }

    void Update()
    {        

    }
}